The role of interactive computer graphics to augment the learning experience of cultural heritage within museums and expositions
Research Area: Cultural Heritage Year: 2009
Type of Publication: In Book  
Authors: Giuseppe Conti, Raffaele de Amicis, Gabrio Girardi, Michele Andreolli, Stefano Piffer  
Editor: Maiga Chang, Chen-Wo Kuo
Chapter: 10 Pages: 153-169
Publisher: Information Science Reference Address: Hershey, USA
Series: Handbook Learning Culture and Language through ICTs: Methods for Enhanced Instruction
Month: May
   
Abstract:
In the past years the adoption of computer graphics to improve learning experience has seen a rising success. The wide availability of dedicated graphics hardware at low cost, mostly fostered by the increasing popularity of videogames, has contributed to the widespread adoption of 3D graphics technologies specifically developed for the general public in the context of cultural heritage. This chapter illustrates the role that 3D graphics has played and still plays today in improving the learning experience and it does so from different perspectives through the results from three projects. The first project illustrates the use of high-tech virtual reality facilities as means to improve the learning experience in the context of an archaeological site. The second project describes the use of standard desktop as well as Webbased 3D game-based technologies to provide interactive access to cultural heritage content. Finally, the third project shows how the use of technologies borrowed from other domains, such as in the case of 3D Geobrowsers, can bring significant benefit if adopted in the context of cultural heritage.
Comments:
DOI: 10.4018/978-1-60566-166-7.ch010 ISBN13: 9781605661667 ISBN10: 160566166X EISBN13: 9781605661674
Digital version
   

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