| Research Area: | Cultural Heritage | Year: | 2009 | ||||
| Type of Publication: | In Book | ||||||
| Authors: | Giuseppe Conti, Raffaele de Amicis, Gabrio Girardi, Michele Andreolli, Stefano Piffer | ||||||
| Editor: | Maiga Chang, Chen-Wo Kuo | ||||||
| Chapter: | 10 | Pages: | 153-169 | ||||
| Publisher: | Information Science Reference | Address: | Hershey, USA | ||||
| Series: | Handbook Learning Culture and Language through ICTs: Methods for Enhanced Instruction | ||||||
| Month: | May | ||||||
| Abstract: | |||||||
In the past years the adoption of computer graphics to improve learning experience has seen a rising success. The wide availability of dedicated graphics hardware at low cost, mostly fostered by the increasing popularity of videogames, has contributed to the widespread adoption of 3D graphics technologies specifically developed for the general public in the context of cultural heritage. This chapter illustrates the role that 3D graphics has played and still plays today in improving the learning experience and it does so from different perspectives through the results from three projects. The first project illustrates the use of high-tech virtual reality facilities as means to improve the learning experience in the context of an archaeological site. The second project describes the use of standard desktop as well as Webbased 3D game-based technologies to provide interactive access to cultural heritage content. Finally, the third project shows how the use of technologies borrowed from other domains, such as in the case of 3D Geobrowsers, can bring significant benefit if adopted in the context of cultural heritage. |
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DOI: 10.4018/978-1-60566-166-7.ch010 ISBN13: 9781605661667
ISBN10: 160566166X
EISBN13: 9781605661674 |
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| Digital version | |||||||